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C How to Program: With Case Studies in Applications and SystemsProgramming, Global Edition

Paperback Engels 2022 9781292437071
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed.

For courses in computer programming .

A user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming
C How to Program is a comprehensive introduction to programming in C. Like other texts of the Deitels’ How to Program series, the book’s modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives students a chance to run each program as they study it and see how their learning applies to real-world programming scenarios

Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow students to test their understanding of important concepts — and check their code — as they read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.

This title is also available digitally as a standalone Pearson eText, or via MyLab, which includes the Pearson eText
MyLab® empowers you to reach every student. This flexible digital platform combines unrivaled content, online assessments, and customizable features so you can personalize learning and improve results, one student at a time. With MyLab Programming, students work through hundreds of short, auto-graded coding exercises and receive immediate and helpful feedback based on their work. Learn more about MyLab Programming.

Pearson eText is an easy-to-use digital textbook available within MyLab that lets students read, highlight, take notes, and review key vocabulary all in one place. If you’re not using MyLab, students can purchase Pearson eText on their own or you can assign it as a course to schedule readings, view student usage analytics, and share your own notes with students. Learn more about Pearson eText.

Specificaties

ISBN13:9781292437071
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<div class="c-section-headers-number-list_container"> <h3>PART 1: (Introductory) Programming Fundamentals Quickstart</h3> <ol> <li><strong>Introduction to Computers and C:</strong> Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker container</li> <li><strong>Intro to C Programming:</strong> Input, Output, Types, Arithmetic, Decision Making</li> <li><strong>Structured Program Development:</strong> Algorithmic Development, Problem Solving, if, if/else, while</li> <li><strong>Program Control:</strong> for, do/while, switch, break, continue, Logical Operators</li> <li><strong>Functions:</strong> Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci</li> </ol> <h3>PART 2: (Intermediate) Arrays, Pointers, and Strings</h3> <ol start="6"> <li><strong>Arrays:</strong> One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting</li> <li><strong>Pointers:</strong> Pointers operators &amp; and •, Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship</li> <li><strong>Characters and Strings:</strong> C Standard Library String- and Character-Processing Functions</li> </ol> <h3>PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing</h3> <ol start="9"> <li><strong>Formatted Input/Output:</strong> scanf and printf formatting</li> <li><strong>Structures, Unions, Bit Manipulation and Enumerations:</strong> Creating Custom Types with structs and unions, Bitwise Operators, Named Constants</li> <li><strong>File Processing:</strong> Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files</li> </ol> <h3>PART 4: (Advanced) Algorithms and Data Structures</h3> <ol start="12"> <li><strong>Data Structures:</strong> Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees</li> <li><strong>Computer-Science Thinking:</strong> Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises</li> </ol> <h3>PART 5: (Advanced) Preprocessor and Other Topics</h3> <ol start="14"> <li><strong>Preprocessor:</strong> #include, Conditional Compilation, Macros with Arguments, Assertions</li> <li><strong>Other Topics:</strong> Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling</li> </ol> <h4><strong>Appendices</strong></h4> <ul> <li>Operator Precedence Chart</li> <li>ASCII Character Set</li> <li>Numerical Integration</li> <li>Number Systems</li> <li>Multithreading/Multicore and other C18/C11/C99 Topics</li> <li>Intro to Object-Oriented Programming Concepts</li> </ul> <h4> <strong>Online Appendices</strong> </h4> <ul> <li>F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger</li> </ul> <h4> <strong>Case Studies</strong> </h4> <p> </p> <h4> <strong>System Programming Case Studies</strong> </h4> <ul> <li>Systems Software: Building Your Own Computer</li> <li>Systems Software: Building Your Own Compiler</li> <li>Embedded Systems Programming: Robotics with the Webots Simulator</li> <li>Performance with Multithreading and Multicore Systems</li> </ul> <h4> <strong>Applications Programming Case Studies</strong></h4> <ul> <li>Random-Number Simulation: Building a Casino Game</li> <li>Random-Number Simulation: Card Shuffling and Dealing</li> <li>Random-Number Simulation: The Tortoise and the Hare Race</li> <li>Intro to Data Science: Survey Data Analysis</li> <li>Direct-Access File Processing: Transaction-Processing System</li> <li>Visualizing a Sorting Algorithm: Merge Sort</li> <li>Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works?</li> <li>Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library</li> <li>Game Programming: SpotOn Game with the raylib Library</li> <li>Game Programming: Cannon Game with the raylib Library</li> <li>Security and Cryptography: Implementing a Vigenère Cipher</li> <li>Visualization with gnuplot: Law of Large Numbers Animation</li> <li>Web Services and the Cloud: libcurl and OpenWeatherMap</li> </ul> </div>

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        C How to Program: With Case Studies in Applications and SystemsProgramming, Global Edition