Information Dynamics in Virtual Worlds

Gaming and Beyond

Paperback Engels 2011 9781843346418
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.

Specificaties

ISBN13:9781843346418
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<p>Dedication</p> <p>Acknowledgements</p> <p>About the Author</p> <p>Introduction</p> <p>Part I: Virtual Ontologies</p> <p>Chapter 1: Mapping virtual worlds</p> <p>Abstract</p> <p>Theory v. reality</p> <p>Our theoretical moorings</p> <p>Hyperreality</p> <p>Globalization</p> <p>Gender and queering</p> <p>Actor-Network Theory</p> <p>Intertextuality</p> <p>Transhumanism</p> <p>Spaces and how to move in them</p> <p>Running in virtual spacetime</p> <p>Money moves worlds</p> <p>Some definitions</p> <p>Chapter 2: Types of virtual worlds</p> <p>Abstract</p> <p>Games</p> <p>Gametypes</p> <p>Perspective, aesthetics, clickiness</p> <p>Non-games</p> <p>Chapter 3: N00bz inworld</p> <p>Abstract</p> <p>Gendered initiation</p> <p>Stories and tasks</p> <p>Floating World, Active World: Islands in the Net</p> <p>Back to initiation</p> <p>Help from the man</p> <p>Symbols of passage</p> <p>Chapter 4: Inworld info desks: information initiation</p> <p>Abstract:</p> <p>Official Stuff</p> <p>The unofficial stuff</p> <p>Wikis and forums</p> <p>Fan pages, Blog posts, Newsgroups</p> <p>Further discussion</p> <p>Chapter 5: Info service inworld: how to practice info services in virtual worlds</p> <p>Abstract:</p> <p>Let’s talk about librarians first</p> <p>Inworld library attributes</p> <p>Real skills for real patrons?</p> <p>Who is the community? Who are the patrons?</p> <p>Where to lurk</p> <p>Viral you</p> <p>Linden, Turing, and Kempelen’s Turk</p> <p>Part II: Time Inworld</p> <p>Introduction</p> <p>Chapter 6: Hungry Ghosts in Second Life</p> <p>Abstract:</p> <p>Deep and dark</p> <p>Official signage</p> <p>Academically speaking</p> <p>No action</p> <p>Public, as in Tammanial Hall</p> <p>I’m a Mac. And I’m a PC</p> <p>Real Life again</p> <p>Chapter 7: After virtual worlds</p> <p>Abstract:</p> <p>Thumbing into new turf</p> <p>Chapter 8: Conclusions</p> <p>Appendix I: SL librarianship</p> <p>Appendix II: TOS</p> <p>Bibliography</p> <p>Index</p>

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        Information Dynamics in Virtual Worlds