Computer en informatica

Clemens Willemsen

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TOP 5 Computer en informatica

Theory of Fun for Game Design
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Prompten als een Pro
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PaperbackEngels9781108795937 2-12-2021
The area of computational cryptography is dedicated to the development of effective methods in algorithmic number theory that improve implementation of cryptosystems or further their cryptanalysis.  Meer
109,16
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GebondenEngels9781108422284 11-7-2019
Throughout the world, voters lack access to information about politicians, government performance, and public services. Efforts to remedy these informational deficits are numerous.  Meer
114,93
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PaperbackEngels9781108412711 5-10-2017
Written for the OCR A/AS Level Computer Science specifications for first teaching from 2015, this print student book helps students build their knowledge and master underlying computing principles and concepts.  Meer
52,20
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GebondenEngels9781108425780 9-2-2023
Bayesian optimization is a methodology for optimizing expensive objective functions that has proven success in the sciences, engineering, and beyond. This timely text provides a self-contained and comprehensive introduction to the subject, starting from scratch and carefully developing all the key ideas along the way.  Meer
65,88
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PaperbackEngels9781107584983 23-5-2016
Humberto Barreto gives professors a simple way to teach fundamental concepts for any undergraduate macroeconomics course using Microsoft Excel® with Excel workbooks and add-ins and videos freely available on his university website.  Meer
35,60
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PaperbackEngels9781107601963 26-1-2012
This easy-to-read guide provides a concise introduction to the engineering background of modern communication systems, from mobile phones to data compression and storage.  Meer
37,04
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PaperbackEngels9781107603479 18-6-2012
From its earliest days, the Fortran programming language has been designed with computing efficiency in mind. The latest standard, Fortran 2008, incorporates a host of modern features, including object-orientation, array operations, user-defined types, and provisions for parallel computing.  Meer
78,86
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PaperbackEngels9781108461733 29-3-2018
Machine learning is an interdisciplinary field of science and engineering that studies mathematical theories and practical applications of systems that learn.  Meer
52,90
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PaperbackEngels9781108462273 19-7-2018
An extensively revised and expanded third edition of the successful textbook on analysis and visualization of social networks integrating theory, applications, and professional software for performing network analysis (Pajek).  Meer
54,34
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paperbackEngels9781447168621 23-8-2016
One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. Without this, trainees quickly become familiar with a scene and the natural variations encountered in real-life situations cannot be reproduced.  Meer
120,99
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paperbackEngels9781447168652 12-10-2016
This comprehensive textbook presents a self-contained guide to bioinformatics, defined in its broadest sense as the application of information science to biology.  Meer
60,99
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paperbackEngels9781447168683 23-8-2016
This revised and expanded new edition elucidates the elegance and simplicity of the fundamental theory underlying formal languages and compilation. Retaining the reader-friendly style of the 1st edition, this versatile textbook describes the essential principles and methods used for defining the syntax of artificial languages, and for designing efficient parsing algorithms and syntax-directed translators with semantic attributes.  Meer
72,99
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paperbackEngels9781447168690 23-8-2016
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them.  Meer
240,99
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paperbackEngels9781447168768 23-8-2016
Tensor signal processing is an emerging field with important applications to computer vision and image processing. This book presents the state of the art in this new branch of signal processing, offering a great deal of research and discussions by leading experts in the area.  Meer
180,99
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paperbackEngels9781461575399 12-10-2012
Every pioneer takes large risks, hoping that the new frontier he seeks will provide the benefits of independence and good fortune. Don Tapscott is such a pioneer in the area of office automation.  Meer
60,99
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paperbackEngels9781461575689 12-12-2012
This book contains the Proceedings of the US-Japan Seminar on Learning Process in Control Systems. The seminar, held in Nagoya, Japan, from August 18 to 20, 1970, was sponsored by the US-Japan Cooperative Science Program, jointly supported by the National Science Foundation and the Japan Society for the Promotion of Science.  Meer
144,99
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paperbackEngels9781447169185 23-8-2016
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies.  Meer
120,99
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paperbackEngels9781447169512 23-8-2016
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication.  Meer
120,99
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paperbackEngels9781447169635 23-8-2016
The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications.  Meer
180,99
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paperbackEngels9781447172352 23-8-2016
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:Imaging and CultureNew Art PracticeSeeing MotionInteraction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices.  Meer
168,99
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